

Beyond killing the enemies in the dungeon, you also can also discover random artefacts which give you bonuses that last until you die in that run, that can help you get a little further in the dungeon. The money you collect can be used to increase your armour, attack strength and speed amongst other things. In true RPG style the EXP you gain levels you up, allowing you can pick from skills or perks that just benefit the character you are using or something that improves the whole family. Then as you kill more enemies and gain the gold and exp that drop from their bodies, more things become available. On my first death I was treated to the fact the second player could then join in on taking on the dungeon. But upon doing so there seems to be a development every time you’re teleported back. When you are killed, rather than receive a game over you are teleported back to the family home. I was quite glad it did as if that was all to the game, I would have got bored of it extremely fast. I am quite seasoned with this type of game and even I couldn’t make it out of the first part of the dungeon before I was slain.īut it was only after being slain did the interesting part of the game come to light. As the game plays like a hack ’n’ slash you barely take in the different enemies that come swarming at you and you just attack wildly at them. The randomly generated levels flow quite nicely, but most of the map is linear and the enemy variety is quite limited. When you first enter the dungeon, you find out pretty quickly that things are quite tough. You might say that’s the same with any RPG you progress to unlock extra perks and bonuses which is true, but in this game, you are unlocking elements to make the game more balanced. But as with Guitar Hero – where some people may find it a chore to go through all the other songs just to get to the ones they want – CoM does a similar thing, but with extra gaming controls and benefits to unlock. Even here, if you want to play with a second player you need to complete the tutorial/intro of the game to be able to unlock a chance for the second player to join in. By that I mean by that some people buy those type of games expecting to play their favourite tracks, not realising that a lot of them need to be unlocked by playing other tracks first. Moves and powers as you progress through the game.īut I found though that CoM suffers a lot from what I call “Guitar Hero restriction”. While initially simple, you will unlock more Not combinations to the attack, and you can just hold down the button The combatĬontrols are very simple to follow with one button to attack, oneīutton to hold up the shield and one button to roll/evade. Setting up the events that start of the adventure. You off playing as the father of the Bergson family a sword and Together to take on the oncoming corruption of the land. Story sees you play as the heroic Bergson family, who all pull In the case of Children of Morta, they tend to focus quite a bit on the story, but maybe not so much on the gameplay. There seems to be a bit of resurgence recently of the 8-bit graphic style, in theory allowing developers to focus on gameplay and story while using a few decades worth of knowledge as inspiration for the visuals.

Children of Morta is an 8-bit style action RPG developed by Dead Mage and published by 11bit Studios.
